6

Years Running Productions

30

person team coordinated

2

Films using my Disney Tool

Producer and experience designer. I keep teams aligned across disciplines, from a greenlit platform at The Walt Disney Company to shipped games on Steam.

I’m Quin! I create handcrafted experiences.

4

Shipped Games

Latest Work

Godzilla: Destroy All Monsters Melee

Digital Eclipse

Launch readiness for a published fighter: playtest synthesis, community feedback sweeps, launch research, and the case for crossplay and 4-player Quick Match.

See what I did!
UX Consultant
Shipped 2026

Games

Game Design Leadership · Production Coordination · UX

Led the design team across a 30-person production from pre-production through public launch on Steam — managing schedules, deliverables, and cross-discipline alignment the whole way through.

Tools: Figma, Unity, GitHub, ClickUp, Miro

Game, Combat + UX Designer

Led game, combat, and UX design for a 5-person team — organizing the production process and keeping the team moving through rapid iteration cycles, all shipped in one month alongside another full game.

Tools: Figma, Unity, GitHub, Notion

Game, Combat + UX Designer

A two-person narrative sailing game about community and hope — I owned game design, UX, narrative, production, art, and audio alongside one engineer and shipped a complete emotionally resonant experience.

Tools: Gamemaker, Figma, Notion, Pixel Art

Production + Tools

Personal Project: Designer + Developer

Tracks deliverables, stakeholders and scope across production phases.

Tools: Cursor, Base44, Figma, Notion

The Walt Disney Company | UX Designer | 2025 to 2026

From a research hunch to a company-backed tool, now in use on two films.

Tools: Cursor, Base44, Figma, Notion

Live Production + Research

U of U + SBCC | 2020-2025

Live Twitch productions with a 20 to 30 person team

Tools: Twitch, Discord, OBS

Research Team Lead | 2018

Findings fed into League of Legends development.

Tools: Discord, Google Suite