Latest Work
Godzilla: Destroy All Monsters Melee
Launch readiness for a published fighter: playtest synthesis, community feedback sweeps, launch research, and the case for crossplay and 4-player Quick Match.
Games
Game Design Leadership · Production Coordination · UX
Led the design team across a 30-person production from pre-production through public launch on Steam — managing schedules, deliverables, and cross-discipline alignment the whole way through.
Tools: Figma, Unity, GitHub, ClickUp, Miro
Game, Combat + UX Designer
Led game, combat, and UX design for a 5-person team — organizing the production process and keeping the team moving through rapid iteration cycles, all shipped in one month alongside another full game.
Tools: Figma, Unity, GitHub, Notion
Game, Combat + UX Designer
A two-person narrative sailing game about community and hope — I owned game design, UX, narrative, production, art, and audio alongside one engineer and shipped a complete emotionally resonant experience.
Tools: Gamemaker, Figma, Notion, Pixel Art
Production + Tools
Personal Project: Designer + Developer
Tracks deliverables, stakeholders and scope across production phases.
Tools: Cursor, Base44, Figma, Notion
The Walt Disney Company | UX Designer | 2025 to 2026
From a research hunch to a company-backed tool, now in use on two films.
Tools: Cursor, Base44, Figma, Notion
Live Production + Research
U of U + SBCC | 2020-2025
Live Twitch productions with a 20 to 30 person team
Tools: Twitch, Discord, OBS
Research Team Lead | 2018
Findings fed into League of Legends development.
Tools: Discord, Google Suite

