The games I've designed, shipped, and am still building.
Design Journal
Beamdown
Beamdown is an isometric 3D boss rush game I led as the design lead across a 30-person team — shipped on Steam with 87% positive reviews. Built around fast, up-close combat and three distinct boss encounters across three worlds.
Eldritch Confection
A 2D side-scrolling beat-em-up where a young Eldritch God eats through a war-torn Candyland. I led game, combat, and UX design for a five-person team — from pitch to shipped product in two months.
My Brother’s Lightkeeper
A two-person narrative sailing game about community and hope. I owned game design, UX, narrative, art, and audio alongside one engineer — shipped a complete, emotionally resonant experience in a single summer.
I’m cooking
Works in Progress
Project Futura
A co-op story-driven retro-futuristic thriller — think Severance and Tomorrowland had a baby. Currently in early development with a team of 15-30 people. More coming soon
Kalo
A passion project designing the lore and UX for an original game character — a frenzy demon built for aggressive, independent play. Ongoing creative collaboration with Kyle McMullin.

