Summer 2024
3 Months

My Brother’s Lightkeeper

The game

My Brother’s Lightkeeper is a 2D Sailing, Collect-athon Serious game.

In My Brother’s Lightkeeper, the player moves from region to region, talking to other seafarers, finding map fragments that unshroud the lighthouses, and lighting each lighthouse to get to the next region.

Process

Production Pipelines, Wireframes, Narrative Documentation, Character Art, Environment Design, Design Documentation, Team Management

Role

Gameplay & UX Designer, Producer

Tools

Gamemaker, Notion, Pixel Art, Figma

Duration

3 months

UX Design Pillars

1.) To induce the feeling of being lost and needing help in life through our gameplay loop.

2.) Immerse the player into the world of M.B.L. through music and alternative storytelling techniques.

Our Design Troubles and Resolutions:

How do we best exemplify the feelings of being lost and needing help from others in our game?

The music score can induce a sense of loneliness along with our lack of onboarding. If we let the player figure out how to play on their own, with basic guidance from the lighthouse signifiers, we can successfully get these feelings across while having the player not feel overwhelmed.

How can we have players connect to the feeling of mindfulness in our game?

We can have the player connect to the feeling of mindfulness via seeking out NPCs in the game. NPC interactions are not a required key part of the game. If the player seeks out each of the three mini stories we’ve written, they can feel a sense of compassion and support for those NPCs.

Credits + Extras

Trim your feeble lamp, my brother; Some poor sailor, tempest-tossed, Trying now to make the harbor, In the darkness may be lost. Let the lower lights be burning; Send a gleam across the wave. Some poor fainting, struggling seaman You may rescue, you may save.

Github Link: https://github.com/KobeRiddle-dev/My-Brothers-Lightkeeper

Itch.io Link: https://quiner007.itch.io/my-brothers-lightkeeper

Credits:


Product Owner, Kobe Riddle
Producer, Quin Richards
Game Writer, Quin Richards
Narrative Designer, Quin Richards & Kobe Riddle
UX Design, Quin Richards & Kobe Riddle
Engineering, Kobe Riddle
Environmental Art, Kobe Riddle
Character Art, Quin Richards
Game Design, Quin Richards & Kobe Riddle
Audio Design, Quin Richards

Quin Richards

UX, Gameplay, and Narrative Designer, Producer, Musician

Kobe Riddle

Engineer, Narrative Designer, Vision Holder