Production Coordination · Rapid Prototyping
UX Design · Personal Project
Prism — Production Coordination Tool
INTRO
After shipping Beamdown, I wanted a better way to coordinate future projects — so I built one. Prism is a personal production coordination tool designed for game and experience design teams, tracking deliverables, stakeholders, milestones, and scope decisions across every phase of a production. Built entirely on my own using rapid prototyping methods, it reflects how I think about keeping creative teams organized, aligned, and moving forward.
Some Stats:
4 — Core views built
1 — Designer, end to end
Personal — Built for my own productions
Rapid — Concept to locally working product
What I did
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What I did ·
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Identified a Real Problem & Built a Solution
Coming off Beamdown I saw exactly where coordination breaks down on a cross-disciplinary creative team — and built Prism to solve it. No brief, no assignment. Just a problem worth fixing.
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Designed a Full Coordination System
Four views that mirror how a real production actually moves — a dashboard for project health, a deliverables matrix for tracking ownership and status, a stakeholder map for managing relationships across disciplines, and a communication log for keeping inward and outward comms documented.
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Rapid Prototyping & UX
Designed and built the entire tool independently using Cursor — taking it from concept to a polished, working product that reflects the same design sensibility I bring to every project.
REFLECTION

