Hello!

I am a Game and UX Designer.

I am a scrappy, human-centered designer with delivery and production management experience. I graduated recently with a Game Design BS and I’m looking for my next role!

Latest Project

Beamdown is a 3D Hack & Slash Action game I led design on with a 30-person team.

I was responsible for all UX and UI design, along with some level and narrative design. The game is out on Steam now!

Role: Lead Designer

Tools: Figma, Unity, GitHub, ClickUp, Miro

Latest Design Journal Entry

Kalo is a top-lane champion concept co-designed with Kyle McMullin. My focus was on gameplay clarity, psychological resonance, and delivering a solo-lane fantasy that rewards independence under pressure.

Role: Game, Narrative, and UX Design

Tools: Figma, Discord, GitHub, ClickUp, Miro

Work Examples

Capstone Project

2024-2025, University of Utah, B.S. Games

Indie Game Project

Indie Game Project

Design Journal

Rapid Prototyping Projects

Machinima Project

Art Direction, Friendly Collab

Self-Produced Solo Music Project

Game Comedic Content